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A compilation of Noblish Island Articles


Crimson Strikers

Greetings, fellow managers, I, Crimson Strategist, shall share my thoughts with you on the striking attack style.

This style developed in cultures where weapon quality surpassed that of the armors, this made landing the first blow vital. This blow is usually delivered in a downward fashion quickly, surely, and with power in a minimal of wasted motion.

Here's how I rate the stats:

ST 11-15: Never go below 11, strikers are well suited to ALL the weapons in the game and 11 allows the use of the majority of them. They also need to hurt their foe when they hit, thus making this an important consideration for damage rating.

CN 3-9: This whole style revolves around finishing your foe quickly, if your foe has time to develop a complex formal attack on your striker, then you're not fighting him properly. A properly run striker should never be hit more than four or five times, any more than this and the whole concept behind this style gets thrown right out the window, therefore I rate con as the least important attribute for this style.

SZ 9-16: A size of 9 allows use of all the weapons and it is important in determining your damage rating, plus, it also adds to your init and this style thrives on init.

WT 13+: As with any style, the higher the better. 13 is rock bottom, it allows the use of all weapons except the epee and you'll still learn at a decent pace.

WL 7-13: This style conserves endurance which allows this attribute to go considerably less than most styles and still fight effectively for a respectable length of time. I've had strikers with a 13 ST, 3 CN, and 5 WL get poor endurance ratings and ones with 11 ST, 6 CN, and 9 WL get normal. However, if you want some long term potential, you'd want to be around 13 or so.

SP 10+: This is very important for decise and init skills which are the heart of this style. Landing the first blow and finishing the fight quickly is hinged on your striker's speed.

DF 15+: This is crucial attribute for this style, they NEED to be precise with their blows, plus, it also adds to their init. Get to 17 or 21 if possible.

Now let's take a look at the style itself. The striking attack is one of the easiest styles to run, yet they have adversity that many styles lack. As I've said before, a striker can use ALL the weapons in the game. They can fight effectively wearing plate armor and no armor, they can use EVERY tactic in the game be it offensive or defensive, a striker can fight like a lunger or basher, ripper or slasher, etc... provided that you match up their strategy with the appropriate tactic and weapon. They can beat ALL the styles in DM and beyond if you choose their strategy correctly for that particular style vs. style matchup.

Here are some examples of style vs. style matchups for strikers and various tactic selections vs. the different styles.

High decise strikers over slashers and lungers, strikers over total parry and wall of steel, rippers over strikers, etc...

Using the decise tactic vs. lungers, slashers, and aimed blows. Using the lunge tactic vs. rippers and aimed blows, using no tactic and having a moderate offensive effort and moderate activity level vs. total parries and wall of steel, etc...

The possible variations for this style are virtually endless.

Now let's take a brief look at your striker overview and glean some helpful hints on how to fight them. If you see statements like "relying on speed to stay out of danger" or "avoiding rather than trading blows," this is telling you that your AL should be moderate to high. If he does great damage, then don't use weapons like the epee or shortsword, this would be an underutilization of his strengths. If he learns attack skills easily, then this is telling you that he likes to take his time and pick his shots so don't send him out with a 10 OE! If you see statements like "has learned how to be a decisive and quick fighter," then by all means USE the decise tactic with a high OE. Don't send him out with offhand weapons unless he's ambidextrous, if you do, it will take away from his attack. As you can see, the various statements on your overview are very helpful in telling you how your striker likes to fight.

Here's a very general strategy that has worked well for my strikers.

 
OE 10 8 7 7 7 6 6 Armor: ARM to ACM AL 4 3 2 1 1 1 8 Weapons: BS,LO,SC,GS,BA KD 6 6 6 6 6 6 5 ATT LOC Head, body, arms PRO LOC Head or body OFF TCT Decise or bash DEF TCT Response or dodge

Before I close there is one last point I wish to emphasize, USE the challenge/avoid system, it will help control who you fight and when. In closing, I would like to thank the following managers for their diplos and articles which helped me learn the game: Sir Jessie Jest, Talon, Tex, the managers on the roundtable, and numerous others who took their time to put quill and ink on parchment and pass their knowledge on to others, thanks!

Many of you know the Crimson Death stables or soon will know them since I plan to have quite a few of them up and running, however, some of them will be on and off due to monetary fluctuations so if you wish to diplo me with any comments, criticisms, whatever, send them to my home arena, which, from here on out, will always be active.

-- Crimson Strategist, Crimson Death DM 61