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Duel2 - Arena 93 Newsletters

A compilation of Noblish Island Articles


Pikers

Pikers are often considered the worst style and for good reason. In an environment where extremes tend to do so well, Parry Strikers, the jack of all trades, are not extreme. This time around, Assur hopes to show that Pikers can indeed succeed. So this time, Assur's designs show how to force setups that might be better as something else into a different style.

15-13-17-3-10-6-6. The low wit/deftness makes it tough to make and offensive. With the low attack of Pikers, it is virtually impossible. As a defensive, it is choice between 11 deftness and higher hit points. Assur chooses the hit points and we have a scummy piker at 17-18-17-3-16-6-7.

12-7-16-4-13-14-4. Another low wit/deftness guy. With the lower starting con and higher speed, it looks like a lunger or basher. Those designs won't work so well for a piker, so I'll opt for a strange hybrid burner. Nineteen will/nine deftness for huge breakpoints in two trains. Spread the rest of the points around for 13-8-16-5-19-14-9. After burns, he'll look 15-10-16-7-21-14-11, using a BA.

7-13-12-15-8-6-9. This warrior is easy to design. 21 wit is clear. 9 will and 11 deftness. 5 points left. 2 more to deftness and 3 to strength look good and we end with 10-13-12-21-9-6-13. 5-9-9-11-14-13-9. Most managers opt for 17-17-x-11 on guys like this. That is solid design. The burner looks much more exciting to me. 7-9-9-16-20-13-10 (which burns to 9-10-9-17-21-13-11)

12-4-8-10-10-12-14. This wants to be a pure offensive with the low con. Since he's going to be a piker, I'll maximize attack skills and count on his natural learning to get decise skills. The end result is a 17-4-8-15-11-12-17 piker.

-- Assur