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A compilation of Noblish Island Articles


Rebuttal to "The Little Basher"

So many times I've seen one of these "helpful hints" that I disagreed with, but never have I been so disgusted that I'd write a rebuttal. Well, this time I could not sit aside and watch someone slaughter a style that I love.

I am referring to Belegrath's article, entitled, "The Little Basher." Now, even though I have yet to have a warrior achieve the title of "Lord Protector," I have been at this game for a couple of years now. I've run bashers more than any other style, and my record with them is over .500. Therefore, I think I have enough experience and knowledge to say that Belegrath's basher sucks!!!

The main purpose I write this is not to undermine Belegrath's managerial abilities, but to warn any new people who might read his article. I don't think anyone should waste their money on Belegrath's basher theory. Or even worse, to have someone quit the game after getting the crap beat out of them having warriors modeled after Belegrath's.

First, I'll tell you what is wrong with "The Little Basher" (to refresh your memory: 20-6-3-13-7-20-15).

1) The best he can get, regardless of his strength, is good damage because of his 3 SZ.

2) He'll fall over from exhaustion before the first minute is up, unless you run a real low activity level. He'll be very frail and have very little endurance.

3) A 3 SZ?!? And what if the war hammer or mace aren't his favorite weapons? You lost the QS, a very reputable bashing weapon, and the GS, which I've recently found to be a great bashing weapon.

4) He probably won't pick up too many skills with a 13 WT. Good luck maxing out in the next decade!!

5) With a 7 WL, he has only a 35% chance to raise a stat ONCE, then the chances for that same category are halved every time thereafter. Therefore, he'll always be very frail with poor endurance.

6) 20 SP, what a waste! Bashers, in my opinion, have no need for speed. And even if you wanted to waste points on speed, you don't need to raise it to such an extreme. One stat raise here, and you lose app. four skills.

7) 15 DF. This is pretty much the only point I agree with. I know, I know, bashers don't need deftness. But just imagine a basher with an AB's accuracy!

I had a ST once who looked similar to Belegrath's basher. He looked like this: 19-4-13-16-3-19-10. What happened to him, you ask? He was killed by a maul-wielding scum basher on his third fight. In his first two fights he hacked the crap out of two TP's, and then fell over from exhaustion. No broken shields, no broken bones. Get the point, yet?

Now, a better basher, not the best, mind you, would look like this:

 
13 ST Achieve good damage (possibly great) and be able to use all bashing weapons (except HL). 10 CN This isn't important, but at least he'll be able to take a couple of blows. 9 SZ Fulfills requirement for all bashing weapons. 17 WT A nice number. 19 isn't good, and 21 means that it should be something else. 15 WL Gives at least normal endurance, and increases chances of raising stats. 5 SP SP is unimportant, absolutely no need! Although, it will take a few more skills to get a rating in Decise. 15 DF Wonderful to have DF. Keeps them from swinging at the flies (Most of the time).

Well, there you have it. I hope I cleared things up a little. I doubt if anyone else agrees with me, but that's what makes this game so fun!

LUVUALLWAYS

-- Vanion - Drunken Stupor (11) - The Dawn-Men (67) - The Dark (26) - Othrsydosanity (74)