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Duel2 - Arena 93 Newsletters

A compilation of Noblish Island Articles


The Ultimate Aimed Blow

Oh no, not another aimed blow, you think, they always lose and have a tendency to die if they meet the right person. But I can promise you that this fighter will give you a lot of wins. Not a 20-0-? record, but a respectable one. Let's have a look at the stats:

 
THE BEST: IF YOU CAN FIND IT: TOO BIG: TOO FAST: THE MUTANT: ST: 9 ST: 9 ST: 9 ST: 9 ST: 7 CN: 15 +/- CN: 14 CN: 14 CN: 15 CN: 15 SZ: 3 - 5 SZ: 3 SZ: 6 - 9 SZ: 3 - 5 SZ: 3 WT: 19 +/- WT: 21 WT: 17 + WT: 19 WT: 13 - 15 WL: 18 +/- WL: 19 WL: 17 + WL: 18 WL: 13 - 15 SP: 3 - 5 SP: 3 SP: 3 - 6 SP: 4 - 9 SP: 15 + DF: 15 +/- DF: 15 DF: 15 DF: 13 DF: 15 + ST: So you can use some weapons. CN: So you can stand some damage, and get at least good endurance. SZ: The smaller the better. WT: You need to be smart, and it helps a lot on stats and skills training. WL: Helps you stand even more damage. It also helps a lot on stats and skills training. SP: The slower the better, but needs to be trained to avoid clumsiness. It doesn't matter if this stat is low, you will hit when you want to hit. DF: Gives you the response to other's actions, and gives you the initiative when you need it.

The main weakness of this little fellow seems to be his speed, but this disadvantage is made good by his small size. He will dodge nearly anything, and what hits him doesn't matter because of his constitution. The strategy is all up to each manager, but I prefer to run mine like this:

 
Weapons: Epee vs. Light Armor Short Spear vs. Medium Armor Shortsword vs. Heavy Armor Shield: Medium Shield vs. Light and Heavy Armor Armor: Depends on who I am challenging Helm: Full helm Strategy 1st 2nd 3rd 4th 5th 6th+ Desp. Offensive Effort 5 5 5 6 5 4 2 Activity Level 5 6 6 6 5 5 4 Kill Desire 4 4 5 6 6 4 2 Attack Location: Head or Chest Defend Location: Body or Head Offensive and Defensive tactics are something I seldom use.

Challenging is very important when running an aimed blow. Try to challenge big, unarmored fighters. Train strength, speed, and deftness.

Well, that's all, for now. Try it and send me a diplo note if you have any comments on my aimed blow.

Brought to you by Manimal, Manager of Cowards Guild, DM-31.

May victory by yours (or mine.)