RSI Duel2 Link

Duel2 - Arena 93 Newsletters

A compilation of Noblish Island Articles


Question of the Week #5

Question, turn 407:

All -- Is there a difference in between an Expert and (AE). It appears to me that your (17, 18, 19th) skills don't seem to make a difference until you get that next rating @ 20? -- Q.O.W.

Answers, turn 408:

This isn't in answer to the Question of the Week, but it looks like stuff you all might find interesting, so here 'tis. -- Jorja

Hanibal -- Here's my advice: Prep your warriors for the Apprentices, Inits, Adepts, then next for the Freshmen. Don't worry about the Champions class unless you have a warrior that received their Invite to AD before the tourney. Also, run rookies whenever you can. It is one of the purest competitions available. Learn about aimed blows then run some as rookies. It is a lot of fun! If you want to get serious about tourneys, think about what every warrior needs to do to be at the top of their class. Take what the megas on the Duel List say with a grain of salt. Someone else will always have a better warrior than you, but the best doesn't always win! Luck plays a great role in determining tournament winners, meaning luck in matchups. -- Generalissimo Puerco

QoW -- Each skill makes just a little difference. So little, that the difference might be hard to see in any given fight. I think that the ratings are just there to give the manager an indication of their warrior's progression. -- Generalissimo Puerco

If there were more answers in the newsletter in question, I missed them. Also, I didn't see a new question in this one! And I seem to have mislaid the next newsletter, so I will say again, that's all for now, but more next time. -- Jorja

It's a little untidier this week, with some delayed answers to earlier questions, and some questions not yet answered. For those of you newly arrived on Noblish Island, these questions and answers are taken from the Aruak City (DM 11) newsletter, mostly asked by Hanibal, a graduate of Noblish Island, and answered by any manager in that arena who has something to say on the topic.

Feel free to ask questions of your own. I'll answer, Pagan will answer, various other managers, such as Rillion, who read the newsletter on line will answer, and we'll put it up to the experienced managers of Aruak City as well. -- Jorja

From turn 410: The first three continue an earlier discussion of learning rates.

Q.O.W. -- I have three warriors that I bumped from 17 to 19 [WT] and it didn't make any difference so I am inclined to believe it is the intelligence rating. However, I have talked to managers who have bumped wit to an even number and sometimes it helps. -- Hanibal

Q.O.W -- I think learn rate for a particular warrior (and only the warrior, exclusive of other factors) is centered around the intelligence comment. The mean learn rate is placed there, but there is also a range higher and lower than that mean rate. Kind of like a standard deviation distance in statistics. I feel, though its not provable, that each warrior gets a random roll that places their own general learn rate somewhere in this range. The range is big enough to overlap with the higher and lower categories of intelligence, thus a 13 WT warrior with a lucky roll could learn as well as a 17 WT warrior, for example. This is exclusive of other factors of course that could greatly affect learning as noted in an earlier Q.O.W. -- Adie

QoW -- We are convinced that "average-skills-learned-per-fight" is dependent solely upon the wit number. E.G. -- a 14 wit learns slightly better than a 13 who is slightly better than a 12. But ON-THE-AVERAGE-is key. Each warrior is different. -- Kennelworth P.S. Yes, we run even-wit warriors with no qualms. We prefer odd, hence optimizing overall skills, but even works great. Sure thing.

All -- I have heard about having a favorite of a double tactic. If you had lunge and dodge as favs would you use them separately or in the same minute? -- Q.O.W. P.S. Do offensive tactics raise your initiative?

From turn 411:

Q.O.W. -- Yep, it's rare, but you can get double tactics. Though it's usually not recommended to use two at once, I'd try it if it was your favs. It's hard to tell, but I think some offensive tactics might raise init. I don't use them all that much, so I can't really say what exactly I think each tactic influences. -- Adie

Q.O.W. -- What is the secret to keeping your warriors alive? Of course winning all your fights is the best way, but let's be for real. I believe that wearing plate armor could help the underskilled win fights, but does not appear to keep you alive once you get a death statement. Would all agree Con keeps you alive much better than will? I never had a warrior die on me who could take a lot of damage. Have any of your teams? High skilled warriors with low con win a lot but do they seem to die a lot when they do lose? Fighting in tournaments and in Andorian arenas is this the best way to get fight experience without dying? What is the number of fights you must have under your belt before it becomes unlikely you would be killed? -- AK47

Q.O.W. To start to hold your own in Advanced Duelmasters I believe now you must have 3 master ratings in skills. I am wondering if I am correct? -- AK47

All -- I have noticed that my great rollups seldom get blessed, but my average ones almost always do. Is this just me? What say you all. -- Q.O.W.

Q.O.W. -- Double tactics are optimized separately; offensive tactics raise only that which they are -- decisive to gain the attack, slash and bash to enhance the attack via power and criticals. -- The Bulldogs

Q.O.W. -- If one gets an invite, goes to the tournament and is killed, that "dead" warrior will appear alive in the selected ADM arena. (It just occurred to one of our compatriots in this most recent mailer.) -- The Bulldogs