RSI Duel2

Duel2 - Arena 93 Newsletters

A compilation of Noblish Island Articles


Some Design Thoughts from Teacher

Here are, generically, The Consortium warrior design principles:

  1. Design to strengths/excesses, making high roll numbers higher
  2. Offensive oriented warriors need WT high to last. Design to 15, 17, 21 for skill breaks
  3. All warriors except AB must have normal damage and really need good. Make certain that ST/SZ allow that and have high enough WL to bump stats if not.
  4. 9 WL is the acceptable low for offensives. Some warriors can do well with 7 or 8. No lower.
  5. Do not add to CN for offensives.
  6. Defensive style warriors need solid WL and CN.
  7. Physicals never hurt any warrior. Warriors can win early with lesser skill, but good physicals.
  8. If all else fails, make the design a TP. They can win under almost any circumstance however, they need a higher combination (total) of CN, WL, ST.
  9. If the warrior is to be long-term (meaning a godling or really nice roll), do not design a burner. (A burner is one where the manager intends to raise stats and physicals as a major strategy to winning.)
  10. However, there is not a thing wrong with making a burner.
  11. Design each warrior with the idea of winning 60%+ of its fights.
  12. Have variation in styles in arenas. Allows for better challenging and matchups.
 
These three recruits were just received. Here is what I did. The recruits were: A. 12-5-9-11-12-14-7 B. 3-7-14-12-9-12-13 C. 9-9-14-8-4-17-9

"A" became a 15-5-9-17-17-14-7 basher. It could have been a nice SL or ST also. I already had a ST and a WS, so the BA, with more starting skills than the ST, was chosen. Because of the 14 SP, it really looked to be an offensive. Fast and with decise skills. For an offensive, WT is so important, but it really is important for all warriors, if you can get it. I could get it to 17, so I took 17 WT. The 17 WL was not so necessary, but since it was already 12, it made sense to design to the excess. Besides, WL has many, many values, including some decise skills. That left three points, which could have gone on SP to design to excess, but the 15 ST, and the good skills there, and the basher weapon (ML) were calling. Voila!

"B" became a 9-7-14-17-10-14-13 striker. I didn't need a striker, but the ending lower WL and high speed and lesser CN just demanded to be a striker. First, it is really difficult to use decent weapons without a minimum 9 ST. Perhaps if a really skilled aimed blow, a lower ST is workable. But good aimers really need that 21 DF. No aimer here. So, 6 points to ST. (Just about the only stat that when really low, counters that "design to excess".) Need that offensive WT high-- same as the "A" warrior above. Two skills to SP, trying to enhance the striker's decise. Why not three? Decise skills are on the even roll numbers is why. SP is the only stat that designing to even numbers pays off. That left one. It really could have gone anywhere, but a little more endurance on this already pretty low endurance warrior was my choice; hence, 10 WL.

"C" is a doozy. With both low starting WT and WL, it is likely to be abnormal. (At least abnormal to Consortium desired designs.) So, design to the excess. 21 SP, let's do it! What's a reasonably workable WT? 11 it is. Big break point for skills is 11 WT. WL is already low, so let's go with 7, the very, very least one should work with. Don't like it, but this is an abnormal warrior. DF and ST to 11 allows for all the decent weapons to be used. Therefore an 11-9-14-11-7-21-11 warrior resulted. What style should I make it. It begged to be offensive with all that speed. But I already have the two offensives which can get away with low WL and low endurance. Slashers and Lungers really, really cannot do without WL and endu. It will not be a SL or LU. But no more bashers or strikers for this team. Let's try a PS (piker) which we can run just like a striker. We'll call it a striker piker. (grin)

So there you have it. The next three Teacher's Pets, designed, dealt, and delivered. Feel free to question or challenge the ideas, philosophies or choices you have seen here. We critique designs on the RSI Duel site all the time. Join us.

-- The Consortium