RSI Duel2

Duel2 - Arena 93 Newsletters

A compilation of Noblish Island Articles


Bash Bro Leftovers

We have all had them, hopefully most of the time enjoyed them, likely sometime suffered through them. I speak, of course, about leftovers. There is nothing really wrong with them, but ordinary is just the beginning of an accurate description of them. Similar to the recruits the commission gave me to work with. Nothing really wrong with them, but ordinary in the utmost.

9-10-8-7-11-13-12. This one is a tough one. Is it an offensive, with high speed? Is it a hybrid with low wit? Do you go the defensive route? Nobody really knows, which makes this guy just like leftovers that you aren't really sure what they are. Mysterious! You practically have to add two to strength (a chance for great damage). Because it could also roll normal damage, I choose a hybrid design. I like my pure defensives to win more than this guy will and the chance for normal damage suggests to me that a hybrid would be better. At that point, you have a choice between strength (for BA suitability) or wit (big skill breakpoint at 11). I chose wit and end with 11-11-8-11-17-13-13 PL.

9-16-15-4-13-9-4. Normally you wouldn't want someone else to eat your leftovers, but in this case, I'd gladly give him to someone else. With the high con and size, I am going to go for a tank offensive hybrid. He'll wear heavy armor and take lots of damage. Basher and lunger are the typical style choices. I prefer bashers. Add most of the points to str, con, and will. Final design: 13-18-15-4-19-9-6 BA (to be trained to 15-20-15-5-21-9-7).

10-16-8-9-5-10-12 At least this one clearly suggests an endurance conserving hybrid style. TP, PR, PS, and AB are the normal style choices. Since I can get deftness high, I choose AB and add points to hit as many breakpoints as I can: 15-16-8-11-7-10-17 AB. Hopefully that low wit and will doesn't make him as unappealing as moldy leftovers.

13-11-5-9-13-10-9 Is that actually a good looking warrior? Can't have too many of those, but you can have too many leftovers sitting in your fridge. Many managers would recommend adding most of the points to wit and will, but if I can't get to 17 wit, I'll gladly leave it at 11 (or 13 for a lunger). Also, 17 strength ensures good damage, so is a great use of points to add. Lots of style choices here, and I end with a 17-13-5-11-17-10-11 WOS.

9-8-10-13-9-12-9. And this one clearly suggests an offensive warrior, with high speed, low con, and high wit. Most of the time, I don't recommend adding points to will when it starts at 9 or 10. In this case, because you have plenty of 'extra' points, you can go many different ways after taking 17 wit and 11 deftness. I love will and in this case, I actually do add to will. And just as most of us don't have enough of our favorite leftovers, I don't have enough bashers.