Duel2 - Arena 93 Newsletters
A compilation of Noblish Island Articles
Strength and Weapon Damage by Pagan
Weapon damage is equated to Strength + damage class. Damage Class is categorized by Size. So damage seems to be done like this:
- Armor weight + 12 + any bonus it has vs weapon type is a negative to the
damage done.
- Damage done is strength + damage class variable + weapon variable.
- Slashing, Bashing, & Lunging increase the damage done.
- When the damage done equals 1 or less then there is a weapon bounce statement. The minimum damage a blow can do, if it does not bounce, is 1 point of damage. The program knows there's a hit before it knows damage, so it can't reverse a hit, you merely take one point of damage because the weapon bounced off the armor.
- The lower your strength, the more bounces you will see. The lower your damage class, the more bounces you will see. The lighter weight a weapon is vs the armor it's hitting, the more bounces you will see.
- In reverse to #5, all of those secondary-damage statements (often referred to as extra-damage statements), such as "it was a devastating blow"... "what a massive blow" -- these merely show that you hit your opponent with enough damage to exceed the computer secondary-damage statement threshold. Your warrior caused enough damage to exceed a programmed set number (whatever that number may be) and the fight is only showing that you exceeded that number. The programmed number for the secondary-damage threshold is a hard number: it is constant within the program and is used for all fights and all warriors. It is not random, simply because it cannot be random and keep any consistency with the Damage-Classes. It has nothing to do with how much damage you did in relation to your opponent's hit-points, either. If you exceed that hard number in damage, you get a printed statement showing that to be the case. There is no such thing as Extra Damage.
-- Pagan