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Strength and Weapon Damage by Pagan

Weapon damage is equated to Strength + damage class. Damage Class is categorized by Size. So damage seems to be done like this:

  1. Armor weight + 12 + any bonus it has vs weapon type is a negative to the damage done.
  2. Damage done is strength + damage class variable + weapon variable.
  3. Slashing, Bashing, & Lunging increase the damage done.
  4. When the damage done equals 1 or less then there is a weapon bounce statement. The minimum damage a blow can do, if it does not bounce, is 1 point of damage. The program knows there's a hit before it knows damage, so it can't reverse a hit, you merely take one point of damage because the weapon bounced off the armor.
  5. The lower your strength, the more bounces you will see. The lower your damage class, the more bounces you will see. The lighter weight a weapon is vs the armor it's hitting, the more bounces you will see.
  6. In reverse to #5, all of those secondary-damage statements (often referred to as extra-damage statements), such as "it was a devastating blow"... "what a massive blow" -- these merely show that you hit your opponent with enough damage to exceed the computer secondary-damage statement threshold. Your warrior caused enough damage to exceed a programmed set number (whatever that number may be) and the fight is only showing that you exceeded that number. The programmed number for the secondary-damage threshold is a hard number: it is constant within the program and is used for all fights and all warriors. It is not random, simply because it cannot be random and keep any consistency with the Damage-Classes. It has nothing to do with how much damage you did in relation to your opponent's hit-points, either. If you exceed that hard number in damage, you get a printed statement showing that to be the case. There is no such thing as Extra Damage.

-- Pagan